Paul Ricard Touring, GT & 24H (France) v0.6.1

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Paul Ricard for Assetto Corsa

It’s with pleasure that I present you the Paul Ricard Track in progress v 0.6.1
This track is made from scratch, with the real height datas and tracing.
The modeling is on Maya, based on IGN datas and satellite datas.

map_GT

New in v0.6.1:
-Track upgrade details.
-External environment 50% achieved.
-Tyre marks on track 50% achieved.
-New Sun position.

 

Download Paul Ricard for Assetto Corsa:

 

 

V6_02 V6_03 V6_05 V6_04

 

 

Version History:

v0.5.5:
-Track upgrade details.
-External environment 30% achieved.
-Surprise… (Happy new year).

v0.5.2:
-Collision between the track and car fixed.
-Now compatible with DX10 graphic card.
-Memory size optimised.

v0.5.1:
-Upgrade texture quality and shaders.
-Pitlane upgrade details.
-Sun position changed for summer season.
-“Map Display”
-Gum-balls added (for testing).
-Tyre thread on track 20% achieved.
-External environment 20% achieved.

v0.4.1:
-Race at 22 opponents and hotlap Fixed.
-New trees.
-Upgrade texture quality and shaders.
-Pitlane upgrade details.
-Add sector.
-Cameras
-Starting grid.
-Gum-balls added (for testing).
-Started external environment.

v0.3.6:
-Bad version!!! Please update on v0.4.1

v0.3.5:
-Barriers and Walls 100% achieved.
-Detail track added.
-Pit-lane upgrade details.

v0.3.1:
-Barriers and Walls 90% achieved.
-Some track parts updated.
-Pit-lane upgrade details.
-Some textures updated
-Bridge added.

v0.2.1:
-Alls borders lines Red & Blue.
-Some track parts updated.
-Pit-lane upgrade details.
-Pit-lane limiter.
-Chronometer for Hot Lap and Start line.
-Some wall & barrier added.
-Cone removed.

v0.1.1:
-Alls 3D Kerbs with normal map shaders.
-Some track parts updated.
-Pit-lane upgrade details.

 

 

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